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Ctrl paint brush technique
Ctrl paint brush technique










ctrl paint brush technique

This provides 4 texture channels, which will be controlled by painting ARGB values. This setting requires that the object have a 3-way lerp blend material applied, similar to the one demonstrated on the 3-Way Texture Blend Material Setup page. This means the material will use only RGB values to blend textures. This provides 3 texture channels, which will be controlled by painting RGB values. This setting requires that the object have a 2-way alpha lerp blend material applied, similar to the one demonstrated on the 2-Way Texture Blend Material Setup page. This means the material will use only alpha values of 0 (black) and 1 (white) for blending. This provides 2 texture channels, which will be controlled by painting alpha. See the Material Setup page for more information. Each setting requires a different type of material to be in place in order to be used properly.

ctrl paint brush technique

When you change this option, the choices available for Paint Texture and Erase Texture will update. This configures the blend weight "strategy" by setting the number of textures you are blending between in the material associated with the mesh. The Vertex Weight Painting mode enables you to paint vertex weights on your mesh and access its available properties while doing so. This is the specific Level of Detail (LOD) that vertex color painting will be applied to. These check boxes set which color/alpha channels are affected by the paint brush. If you can't see the R, G, B, and A fields, click the triangle to the left to expand the setting. You can also type values into the R, G, B, and A fields. Click the swatch to open the Color Picker. A rectangular swatch displays a preview of the current color.

ctrl paint brush technique

The color to use as your "eraser" color while erasing (SHIFT + LMB + Drag).

ctrl paint brush technique

The color that will be applied while painting (LMB + Drag). You can switch between between the Paint Color and the Erase Color by pressing the X key. The Vertex Color Painting mode enables you to paint vertex colors on your mesh, and access its available properties while doing so. When you select a method, its settings will populate in the panel under the painting section. The sections below display the options available in each mode. The default mode is Vertex Color Painting. The Mesh Paint Tool has three different painting modes: Vertex Color Painting, which paints color data directly onto a Mesh's vertices Vertex Weight Painting, which blends different textures while you are painting and Texture Weight Painting, which allows painting on textures. Listed below are each of the painting methods available, the tools you can use to work with your vertex color data, the brush settings available while painting, and the view modes available. Inside the Mesh Paint mode panel, there are several options available for using the mesh paint system, each of which has its own settings available for painting vertex color, blending between textures, or painting directly onto the texture file.












Ctrl paint brush technique